![]() ![]() After that I did a fresh install of fivem, but that didn’t help with joining. I tried rejoining, but I had the same problem again. I was able to join a server after that, but I couldn’t spawn in any vehicles or equip guns. First I tried deleting my cache, but I accidentally deleted everything from the cache folder exept game. What server did you get this issue on? I’ve tried to joing multiple servers and keep getting the same thingĬitizenFX.log file CitizenFX.log.1 (137.3 KB)ĭid you try to disable/uninstall your Anti-virus?Īlso add what you already tried so far. and after I tried re joining I was unable to. What did you do to get this issue? Im not quite sure, worked yesterday fine until I tabbed out and I could only see a still frame of the menu, but I could still move around in the game. System specifications intel i3-6100 Geforce 950 gtx 2gb, 16 gb of ram, 2 terabyte hard drive 250 bg ssd, 80 w powersupply, If you need the specific brand names I can look for them. Worker 03 : Opening 'ui/ethernet-connect.Loading%20screen 1920×1080 606 KB this is an example when I tried joining the liberty city server after waiting about 5-7 mins. ClientGame::UpdateWorld : Opening 'shaders/GUISystem.hlsl' from 'C:/STEAM/steamapps/common/Natural Selection 2/core/' ClientGame::UpdateWorld : Opening 'D3D9_8adc8111d2b19e2433154ca2209ef2cb.cached_effect' from 'C:/Users/ATF/AppData/Roaming/Natural Selection 2/cache/' ClientGame::UpdateWorld : Opening 'shaders/GUISmoke.surface_shader' from 'C:/STEAM/steamapps/common/Natural Selection 2/ns2/' ClientGame::UpdateWorld : Opening 'NS2Plus/LastRoundStats.json' from 'C:/Users/ATF/AppData/Roaming/Natural Selection 2/' MainThread : Error: OnPacket: Received an empty NetworkPacket But yes, for testing, do connect to the most unaltered server you can find. That extra entity mod is clearly not causing this. Skimming over those logs, I see you managed to get two connect timeouts to the wheel. Typing those commands into console is perfectly fine, of course. They've informed me they are going to try and get a fix for it in the next patch, but in the mean-time you can try disabling that mod or avoiding servers that use it. It appears the problem is due to the extra entities mod. I've passed the information along to our development team. I received a reply from Max McGuire on the issue: Hi Leo, So I managed to load RedM with DirectX12 by replacing my system.xml file for rdr3 settings with my Rdr2 story mode system.xml file. I joined quite a few other servers before it so it's a long log. Here is another log.txt stuck at black screen connecting to wooza's hamster wheel server. ![]() while stuck connecting or after losing connection to a server. I do type 'disconnect' 'reconnect' and 'quit' in the console whenever I desire to perform those actions, e.g. It's short.Īnd as a cherry on top I also captured a memory dump of the black screen.Īll of that can be found here for download (350 mb. Got a screenshot with net_stats, says 100% choke and predicted frames count to infinity.Īlso got a plog after many attempts (keeps crashing if you start it too early) of the part where it says precaching to about 15 seconds of the blackscreen. I also noticed there's high CPU load with black screen, indicating some piece of code keeps looping. and then it just keeps repeating the above, with roughly a minute passing between every cycle. MainThread : Opening 'reflection_probe_200' from 'C:/Users/ATF/AppData/Local/Temp/' MainThread : Opening 'reflection_probe_201' from 'C:/Users/ATF/AppData/Local/Temp/' ![]() MainThread : Opening 'reflection_probe_202' from 'C:/Users/ATF/AppData/Local/Temp/' MainThread : Opening 'reflection_probe_204' from 'C:/Users/ATF/AppData/Local/Temp/' MainThread : Opening 'reflection_probe_203' from 'C:/Users/ATF/AppData/Local/Temp/'
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